AccueilNon classéCall of Duty: World at War: Prevent

Call of Duty: World at War: Prevent

Once a month, once every six months, once a year – perhaps from some of the above frequency, perhaps there may be no, but we systematically grab a virtual machine and go to exterminate the hordes of adversarial, racial and planetary supplies. Action – an integral part of the gaming industry. Let the loales, hacators, conservatives, or loales and hack around and conservatives are generously scattered in their ranks – sometimes pearls are also found, like Call of Duty 4. They beat consciousness with an epic production, and, when it is hung down, finish off with trifles, like a couple of fresh ideas, sometimes extremely degreas. While this approach works – the conveyor will not stop.

Call of Duty: World at War is unlikely to become something fundamentally different. The developers do not get tired of talking about the transfer of the theater of military operations, but it doesn’t matter in which scenery: the Middle East, Normandy, Africa – does not matter much. The main components of a good action will remain unchanged: the wealth of special effects, event saturation, excellent sound. That is, again there will be beautiful angles, many explosions, large -scale clashes – only slightly modified, overgrown with small details. Indeed, in the case of World at War, events will unfold on the eastern – starting Stalingrad, ending with Berlin – and the Pacific fronts.

As you know, clashes with the army of the Land of the Rising Sun, which will occur in dense and wet jungle, differ from trench battles in Europe. The Japanese skillfully disguised themselves, fought at any time of the day, used katans in close combat, when it was required, Kamikadze became. Treyarch In his work, he uses the Call of Duty 4 engine, but reports that II had to rewrite for new realities. In theory, the emperor warriors should act differently than the Wehrmacht soldiers. It is reported that such a trick will be available to snipers: wound up the enemy’s leg in order to get to the aid of comrades or a doctor. Other Japanese fighters will pretend to be killed. In general, the Pacific realities suggest partisan actions, crossings and accurate sorties into reconnaissance. Will it be in World at War – very doubtful. First of all, the series expects hot action, therefore, we suppose, stealth mines will be limited in nature. The same videos are also said in which Hollywood is very clearly visible. The current entertainment, even in the jungle, is not inferior to the entertainment of predecessors – the technique and soldiers storm the fortifications, the planes fall from the sky, sole the light rockets soak into the night height. A considerable fraction of the gameplay apparently the fire – a star of almost all Video Call of Duty: World at War. Under his influence, the grass, trees and other objects are burning, behind which Japanese partisans can be hidden. A very convenient means of preventing ambushes and cutting off retreat routes.

Plus, the very presence of this weapon unequivocally indicates a more stringent age policy of the game. Lasten soldiers complement the fatalities performed by the emperor’s warriors and harsh videos – as a result, the project moves to the rank of Mature.

About the Soviet part of World at War, much less is known. There will be Molotov cocktails here, reducing accounts with a certain Nazi general, Gary Oldman and the establishment of a flag over the Reichstag. The famous actor will voice one of the Russian officers. Attracting the Hollywood star Treyarch shows that the videos will become an important part of the project. Developers are going to saturate them with emotions, apparently that we can better feel the game. Alas, regarding the plot as a whole – the degree of its integrity is not known. But the mention of Gary Oldman, it seems to us, already suggests that it will not be a set of unrelated missions.

The technical side of the issue of violent emotions does not cause. As already mentioned, the World At War uses the Modern Warfare engine. This provided a completely pleasant picture that works with its task. There are no lack of visual charms, however, like special delights. Programmers Treyarch The physical model was twisted: the spread of fire, the destruction. The gameplay was returned.

Multiplayer carries several goodies. Firstly, cooperative. It involves an online connection from a group to four people. Go through the campaign "from and to" They will not give us, but most missions in this mode will be available. Secondly, this is a competition between players. Confrontments with the participation of technology will be added to foot clashes. Particularly the gloss should add the aforementioned destructibility and fire to some shelters. World at War is supposed to introduce a system that will monitor your achievements. According to these data, she will calculate the experience of the players and the complexity of the cooperative, or the level of equipment in the multiplayer. We believe that this is done to the glory of the balance sheet in order to level masters and newcomers. Let’s hope the scheme will work.

Treyarch moves towards beautiful, large -scale, interesting games. Not revolutionary, but worthy and fascinating. We need such projects – they, like blockbusters in cinemas: with ephemeral semantic load, but a strong charge of positive emotions.CasiGood Casino

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