Adaptation of popular board games to a virtual environment is an occupation, undoubtedly, beneficial from which side. Time -tested concept, flexible rules, thought out setting – all this has already been prepared for developers with caring sellers of licenses. The gagodels, in turn, will have to competently (not moving into the jungle of the original) to transfer the developing for many years, embodying the cardboard field and plastic chips in more or less utter-dimensional three-dimensional ones (however, in the absence of proper financing, and flat) units that move around the monitor’s screen are cheerful. Secondly, a heavy burden of reconstruction of adequate artificial intelligence falls on developers shoulders, because to replace living partners suffering from a severe form of AI lobotomy – a crime. For this in a decent society, you know, hands cut off.https://candylandcasino.uk/
Swedish Paradox Entertainment, certainly rotates in the highest circles. Scandinavians confirm their role to the creators of highly allless historical strategies with each new release. Having betrayed a couple to the mountain "steel hearts" And "universal Europe", The northerners began playing the famous deskim Diplomacy ("Diplomacy", through efforts Snowball). By the way, "material" The game, which debuted on the distant 1959th year, has already attempted to take root on the screens of the RS – 7 years ago it successfully failed Microprose. In the light of these events, creation Paradox It was prepared both close attention of the playing public and carefully wiping the views of critics.
Familiar with the desktop Diplomacy Users will not feel any special problems when communicating with the game. Beginners at first will have to be tight. Therefore, before diving with a head into the pool of political and military debuts, we extremely recommend that you take a course of a young fighter, the benefit of the educational part of the Swedish creation was simply perfectly performed. Sometimes you can hardly get rid of the obsessive idea that you are not looking at a modern game product, but carefully listening to a course of lectures in a university audience. Although in essence the rules are simple enough and getting confused in the in-game mechanics is quite difficult.
The player is offered one of the eleven powers of the sample of the beginning of the last century. The purpose of the game is to capture 18 control points. The common map consists of 76 regions – among them there are and "Ordinary" lands (land area, coastal areas, sea surface and inaccessible places) and supply centers, the power over which gives such a desired victory. These centers, of course, are not ownerless: for having a control package "shares" Have to sweat. And first of all because from the very beginning of the party they are all in understanding "active" powers – three pieces per state (though our empire, generous developers spread as many as four. But the subordinate territory, you see, is not like any England) – not for any money, who do not want to part with them.
From the number of available "warehouses" The number of ward army depends directly. Having captured the coveted zone, you can safely give an order to create a new regiment. In turn, squandering the resource storehouse, be prepared to disband one of your units.
Battle part Diplomacy Most like modern checkers. Any fleet or ground army are equal in strength. Experience glasses and voluminous descriptions of attacking protective characteristics will not be able to find at any desire. Everything is very simple – one army occupies one province. The third is not given. In one move, the army is also able to overcome one single "cell". Exceptions are the convoys formed for quick transfer of military forces. The winner from the frontal clash is the side that has the greatest concentration of allied forces in the conflict zone. Timely support for the attacking division from neighboring lands is the key to the imminent victory and the next captured region. The surrender side will have to think about where to take the units losing the battle. Possible development options – abyss. And no coincidence elements. The really strongest player wins.
However, most of the time will have to be spent not in bloody battles, but at the negotiating table. Diplomatic motives in the game sound in any way. The name obliges. Sitting behind Diplomacy, Feel free to forget about everything that you saw before. You will not find similar diplomatic capabilities in any now -living strategic craft. Animated rivals, constantly calling eyes on the screen, vividly react to your subtle moves, demonstrating remarkable facial makings contrasting with godly moans and roar. The result, as they say, on the face. However, to understand the opponent’s intentions, looking at the grimacing computer blanch, still fails.
As for the AI, then here Paradox Everything is fine. Of course, adherents of desktop iteration have the right to drink artificial intelligence for a meager;ordinary gamers of the level that is laid down in Diplomacy for a long time.
Final comments: Extremely successful transfer of a desktop masterpiece to fertile RS-Krai. If not for the ubiquitous bugs.
Gameplay: A fascinating gameplay guaranteeing long hours of platonic pleasure not burdened by intelligence users.
Graphics: flat map, poor color palette, low -quality unit dressing. But, oddly enough, you do not pay any attention to such visual flaws.
Sound: unintelligible voice acting of computer opponents and lyrical tunes as a soundtrack.
For a long time?: With the proper attitude, the game is able to drag out for a long time.